Goal: Be the last player with orbs on the board.
Your turn: Click any empty cell or a cell you own to add an orb.
Critical Mass: Corner = 2 · Edge = 3 · Centre = 4. Exceed it → explosion!
Explosion: Orbs blast into adjacent cells, capturing them. Chains can cascade!
Wobbling orbs mean a cell is one away from exploding — danger zone!
First-round protection: nobody can be eliminated before everyone places their first orb.
Game is paused